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[Unity] Procedural Planets (E07: ocean depth)

Duration: 13:44Views: 116.9KLikes: 2.3KDate Created: Oct, 2018

Channel: Sebastian Lague

Category: Education

Tags: c#shaderprocedural generationplanetprocgenunity3dshadergraphwaterterrainprogramminggame development

Description: In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

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