Channel: Sebastian Lague
Category: Education
Tags: c#shaderprocedural generationplanetprocgenunity3dshadergraphwaterterrainprogramminggame development
Description: In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague